Publishing
Chapters are the unit of release. Publish a chapter, then the story, and readers on Browse can play it instantly — no account, no install.
Chapters
First-class entities with their own status lifecycle.
| Status | Meaning |
|---|---|
| Draft | Being written. Not playable by readers. |
| Ready | Compiles cleanly — can be published. |
| Live | Published. Visible to players. |
A chapter must compile before it can go live. Releasing in chapters lets you ship an opening, get readers, and keep the story growing — players are carried into the next chapter automatically when you publish it.
Publish a story
Two gates: the chapter, then the story.
- Publish at least one chapter from the story page.
- Publish the story — it becomes visible on Browse and gets its own play page.
Scheduled releases
Queue a chapter to go live at a time you choose.
Set a release date on a draft chapter and it publishes automatically when the time comes. Players who reach the end of your latest chapter see a “Coming soon — releases [date]” screen instead of a dead end, which keeps momentum for serialised stories.
Analytics
See how readers actually played — measured, never fabricated.
Your dashboard’s Analytics page shows real, captured reader activity for every published story:
Plays & readers
Sessions started and distinct readers — anonymous and signed-in players both count.
Avg. session & completion
How long readers stay and how many reach the end of the latest published chapter.
Use it to learn where stories land — a low completion rate on chapter one usually means a weak hook, not a broken story.
Storyomi Creator Docs
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